| Blitzball 
              players have attributes that tell how well they shoot, pass, and 
              tackle. During the firt blitzball game in Luca, player stats are 
              not visable until halftime. As you particapate in more tournaments 
              later in the game, you can put your players in the best possible 
              position and maximize your recruiting opporunities. | 
             
              
                - Hit 
                  Points (HP): This attribute represents a player's stamina 
                  during a match. Every action a player takes while in possession 
                  of the ball consumes HP, including passing, shooting, and even 
                  just swimming. However, players regain their HP once they get 
                  rid of the ball.
 
                - Speed 
                  (SP): 
                  SP measures how fast a player moves. A player with a high SP 
                  has a big advantage in blitzball; if your opponent can't keep 
                  up with you, you can make more accurate shots.
 
                - Salary: 
                  Salary is the amount of gil you pay the player for each game 
                  he or she plays with your team.
 
                - Level: 
                  This is the players current experience level, which is adjusted 
                  after every halftime.
 
               
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                - Endurance (EN): Endurance represents the amount of 
                  damage a player can take from the enemy defenders while he has 
                  the ball. A player with a high endurance has a better chance 
                  of breaking through several defenders. A players endurance is 
                  measured against the attack of the opposing player(s).
 
                - Pass (PA): Passing determines how far a player can 
                  pass the ball acurratley. The higher a players Pass ability 
                  the further he can throw the ball. A player's Pass attribute 
                  is measured against the blocking attribute of the opposing player(s).
 
                - Shoot (SH): Shooting is a measure of the speed and 
                  power at which a player can kick the ball towards the goal. 
                  A player's Shoot attribute is measured against the Block attribute 
                  of any defenders in the way, and also the Catch attribute of 
                  the assigned goalie.
 
               
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                - Attack (AT): A high attack attribute can stop an enemy 
                  player in his tracks. The attack attribute determines the strength 
                  of a defender's tackles. It comes into player when the ball 
                  carrier attempts to break through the defenders.
 
                - Block (BL): The block attribute indicates the likelihood 
                  that a player will intercept passes or shots by an opponent. 
                  A high block attribute is important for defenders. A player's 
                  block attribute is measured against the Shoot and Pass attributes 
                  of the opposing player.
 
                - Catch (CA): The catch attribute is only used by goalies. 
                  A goalie with a high catch attribute has a better chance of 
                  stopping incoming shots. When a player attemts to score, his 
                  shoot attribute is measured against the goalie's Catch ability.
 
               
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